Jul 06, 2008, 04:25 AM // 04:25
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#41
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Squawkers
I don't understand your logic. Having a restricted amount of favor is worse than having unlimited time to go in? Really?
If Anet really wants to seperate PvE and PvP, then maybe they should start by not giving you skills in PvP that you got from PvE. Obviously the current way ties the two together. They will never be separate, so why does PvP having an impact on PvE make no sense while PvE having an impact on PvP seem fine? There can't be a double standard for this.
And like I said before, PvP controlling 2 (that's not a typo, it's really only 2) missions in PvE control what you can do? Let's count how many missions you can do apart from UW/FoW. Not to mention scrolls were implemented for a reason and all.
The only reason I see for NOT changing it back is because of everyone being able to jump servers. Otherwise, I see no other way how you could argue against it.
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I never said that. I said the way favor was ran was shit. There's a difference.
Using skills unlocked in PvE for PvP gives PvE players a chance to try out PvP. That's a good thing. Favor being run by PvPers who don't care about favor is a flawed system. Why should PvE players have to wait for a good team from their territory to win 5 times in a row? They shouldn't.
Not the point. UW and FoW are still PvE, and you shouldn't have to depend on PvP players to win you favor.
Easily. The system was flawed for PvE players. Many american players wouldn't be able to UW/FoW because they wouldn't get favor until 11pm. Scrolls or not, that's unfair. No, this system isn't perfect, but I'd say PvE affecting PvE is much better than PvP affecting PvE.
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Jul 06, 2008, 05:49 AM // 05:49
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#42
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Wilds Pathfinder
Join Date: Nov 2006
Location: NJ
Guild: To Gain Extra Mobility We Play [NUDE]
Profession: W/
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Quote:
Originally Posted by Squawkers
I don't understand your logic. Having a restricted amount of favor is worse than having unlimited time to go in? Really?
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Yes.
Quote:
Originally Posted by Squawkers
If Anet really wants to seperate PvE and PvP, then maybe they should start by not giving you skills in PvP that you got from PvE. Obviously the current way ties the two together. They will never be separate, so why does PvP having an impact on PvE make no sense while PvE having an impact on PvP seem fine? There can't be a double standard for this.
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Initially PVP had control of favor, obviously having an impact on PVE. There was no impact that PVE had on PVP. Seems there have already been double standards, eh?
Quote:
Originally Posted by Squawkers
And like I said before, PvP controlling 2 (that's not a typo, it's really only 2) missions in PvE control what you can do? Let's count how many missions you can do apart from UW/FoW. Not to mention scrolls were implemented for a reason and all.
The only reason I see for NOT changing it back is because of everyone being able to jump servers. Otherwise, I see no other way how you could argue against it.
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I dont see a need for PVP to control ANY ASPECT of PVE. There is no good reason to revert it back except for those saying 'it encouraged pve'ers to do Pvp" which is complete BS. And an argument against it would be that it would cost extra time and money for Anet to implement something 95% of the community doesn't want.
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Jul 06, 2008, 08:28 AM // 08:28
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#43
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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not signed i hated the old system and rather stick to the new and no when we didnt favor it didnt make me want to do pvp i just did another mission or logged off. i dont understand where everyone says it made you go do gvg or pvp not here
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Jul 06, 2008, 01:52 PM // 13:52
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#44
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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If they do implement this again, I will defintly have problems. They will have to remove the free roaming Districts thing (IE: me being able to a European District or Asian). I like that free-roaming districts, beyond Favor. In RA, American Districts SUCK. They are full of PvE Scrubs.
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Jul 06, 2008, 01:55 PM // 13:55
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#45
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Forge Runner
Join Date: Dec 2007
Profession: E/
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/notsigned
titles that gain favor should be revised for all i care
so we don't have another favormadness at the next SS/LB weekend
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Jul 06, 2008, 02:28 PM // 14:28
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#46
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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/not signed
How about you change the PvP system so that every time a non-Ursan Team beats Malyx, then 2 teams are permitted to start a GvG match? That makes just about as much sense.
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Jul 06, 2008, 02:41 PM // 14:41
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#47
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Quote:
Originally Posted by MMSDome
ok then, sir. I will answer your question. It can bring more people in for the simple fact that they may get tired of one territory having favor all the time so they may try and HA in order to win it back.
Hope this helps.
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That's jsut closing your eyes...
SUPPOSE people will really go to HA, they will spend 1 hour max calling LFG
since they have no rank, AT BEST they will get into one or two sway/randomway groups. Now how big is the chance they gonna win halls with that...
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Jul 06, 2008, 05:39 PM // 17:39
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#48
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Rushin Roulette
How about you change the PvP system so that every time a non-Ursan Team beats Malyx, then 2 teams are permitted to start a GvG match? That makes just about as much sense.
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QFT. PvP should not restrict PvE.
/notsigned
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Jul 06, 2008, 06:31 PM // 18:31
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#49
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Frost Gate Guardian
Join Date: Jan 2006
Location: Dutchable Country
Guild: Myth of the Phoenix [Myth]
Profession: Mo/N
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Quote:
Originally Posted by Rushin Roulette
How about you change the PvP system so that every time a non-Ursan Team beats Malyx, then 2 teams are permitted to start a GvG match?
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I like that idea, especially the Ursan part :P
Anyway, if you really really want to let PvP decide some parts of PvE, make sure they want to. Getting favor spawns an extra chest, gets you more credits or whatever. Just, well... PvP for a PvE-er is quite boring (to speak for myself), so i won't switch. Back in the old days, HA wasn't overrun with FoW/UW teams that tried to secure acces to their favourite farm spot. Thus : idea failed.
If you really want to restrict acces to FoW/UW even more, limit it to people that have done at least 1 or 2 campaigns... saves you the hordes that now make assas to ecto-farm us poor. If they have to fix at least a campaign on that char, they know how to play (saving me the n00bs that shout "Assa looking for UW, can tank" and think they can hold an Aatxe with attacks...)
/notsigned
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Jul 07, 2008, 09:37 AM // 09:37
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#50
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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I am also against the PvP deciding of favor for the PvE world... PvPers afterall hate PvE so why should they decide fate?
A more suitable way if titles isn't acceptable is to base it on something else PvE related. Perhaps like:
- 5 minutes for normal mode mission completion
- 10 minutes for hard mode mission completion
- 5 minutes for quest completion
- 10 minutes for masters quest completion
- 10 minutes for normal mode elite area completion
- 20 minutes for hard mode elite area completion
*note: missions can be repeated and still get favor reward
Loads of people doing those still and favor would still be added... can't say the numbers are right or anything but I've taken into account possible lengths for mission/quest times and come with a sensible one.... so PUG mission groups can be adding 20+ minutes for doing things....
However, favor for PvE should be in the realms of PvE. I also like popping to the American Districts to buy stuff that isn't in the Europrean areas.... like extended shopping hours
Last edited by Sweet Mystery; Jul 07, 2008 at 09:39 AM // 09:39..
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Jul 07, 2008, 10:57 AM // 10:57
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#51
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Sweet Mystery
lol
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So... if I need few minutes of favor, I go to hard mode Augury Rock.
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Jul 07, 2008, 09:13 PM // 21:13
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#52
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Academy Page
Join Date: May 2007
Guild: [DDA]
Profession: R/
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We definitely need some sort of territory based favor, but I agree that HA is not the answer, have to think of something completely new...
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Jul 07, 2008, 09:52 PM // 21:52
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#53
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Frost Gate Guardian
Join Date: Jun 2007
Location: Maryland
Profession: P/
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Quote:
Originally Posted by Nente
We definitely need some sort of territory based favor, but I agree that HA is not the answer, have to think of something completely new...
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Why not a challenge from the gods before entering. Similar to HA and the whole npc fight.
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Jul 08, 2008, 12:09 AM // 00:09
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#54
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Raged Out
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Quote:
Originally Posted by Skitsefrenik
Why not a challenge from the gods before entering. Similar to HA and the whole npc fight.
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that could actually work and be a good way to prevent solo farming if they wanted to. I like it
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Jul 08, 2008, 04:22 AM // 04:22
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#55
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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My Two Ideas for a New Favor System
Got an idea for overall favor. Inspired by Rushin Roulette's joke.
15 minutes of favor for completing an Elite Mission without any PvE-only skills.
10 minutes of favor for completing an Elite Mission without any En PvE-only skills.
5 minutes of favor for completing an Elite Mission without any Norn Blessing skills.
20 minutes of favor for completing an Elite Mission without any PvE-only skills or Elite skills.
That's just a crummy suggestion that (may) improve the favor system, AND will be a good "nerf" to Ursan (and PvE-only skills for those few QQers about those) once favor runs low. It's also a lazy way out for ANet. I still prefer adding a new area all together that is very hard or won't allow Norn Blessings in. (I got a basic layout of how such a thing can look like being tournament-style and still be PvE based, might add later.)
Edit:
Here is a basic layout of how the "PvE-Tournament" can look like.
(sorry that it's a little hard to read the writing)
It would have teams of 6 people.
Each team would be randomly grouped with one of two "sides" (so that its 3 teams allies to each other, then the other 3 to each other, making it two groups of 18, the mission enter would be similar to the two missions in Factions).
The Bosses would be random spawn in respect to their level (so you have 1/6 chance to fight each lvl 25 boss and 1/3 chance to fight each lvl 30 boss).
The final boss would be fought by which ever teams make it there first (a good strategy would be to wait for everyone else who is alive to make it before engaging)
The "Blocked Passages" will go away once the boss before those walls is killed, to prevent just running past/around.
And of course, the enemy teams can choose to fight or help each other (helping each other will prove helpful in fighting the last boss, but makes it tougher because you have to watch your targeting and you cannot support the other team).
I figured a good boss to have at the end would be Dhuum or Menzies, since GW1 is all about the "Fallen God Alliance" (as I call it), the other bosses would be simply the minions. Even the final boss can be a random spawn between the two, adding more variety and complication for team set up, making it more worthy of a Favor System.
This of course, will be PvE based and use PvE skills (and to prevent full Ursan teams, there will be energy denial and anti-knockdowns along with other counters to common build set ups).
If the final boss is randomly picked between Dhuum and Menzies, then there can be double the arrangement for the other bosses (9 different bosses per God), and each boss would have their own individual build (all bosses would either use monster skills or have multiple professions).
Amount of Favor gained can be based on time just like Morale for beating the NPCs in HA. The amount of Favor would be doubled for Hard Mode runs. I won't give any "time=favor" charts as it would need to be tested with what builds are used on the bosses and possible builds on the players before setting that up. But of course, the faster done, the more Favor earned.
Last note: The levels of the bosses in the sketch of mine are for Normal Mode. And how often the mission/tournament starts will have intervals to prevent a bunch of teams going in at once, all succeeding, and getting 5k minutes of favor in an hour. The levels for Hard Mode should just add 5 levels to the ones up on the sketch (NM:25, 30, 35; HM:30, 35, 40)
And, of course, that is just a basic layout, so it can be bigger if wanted .
Last edited by Konig Des Todes; Jul 08, 2008 at 04:57 AM // 04:57..
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Jul 09, 2008, 02:13 PM // 14:13
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#56
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Krytan Explorer
Join Date: May 2007
Profession: P/
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/notsigned
But, a new system, please!
Makes no sense, really, to have PvP unlock a portion of PvE (the old way).
The current system - too easy, and doesn't really make sense. (Why does someone achieving Drunkard impress the gods?)
Maybe something like the way the Temple of War works? Where you have to do a series of quests in order to unlock access? Except, that might be too big a time commitment for groups wanting to access to the FoW and so on.
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Jul 09, 2008, 03:52 PM // 15:52
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#57
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Krytan Explorer
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
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The old HA favor system wans't good. I believe it is even worst now but we should not revert. Something like Azazel is at least better than these two system. Somekind of PvE competition to gain favor or whatever.
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